Thursday, August 16, 2012

Recant (RECANT.WAD)

RECANT
by John "Dr. Sleep" Anderson


John "Dr. Sleep" Anderson is mostly known for not finishing his immaculate Inferno series, much of which was released as part of id's Master Levels for Doom II. His single Heretic level, released mid-'95, is a lost gem (along with practically every other great Raven-game map). Recant replaces E1M1 of Heretic and comes with no given story, just some notes from Anderson and the sentiment that he would have liked it to be larger, but really didn't like enormous levels anyway. Obviously, RECANT derives its title from the game it was meant for.


As usual for a Dr. Sleep production, the level looks much better than contemporary releases, with immaculate texturing / alignment and some really cool features like the enormous waterfall / fountain found to the northeast, or the tower in the lava pit to the north. It's also a very different play from his Doom maps, emphasizing exploration alongside gameplay. I'm not sure what all I had to do in order to open the exit; I was too busy having a blast to single out any particular element as triggering the finale, but I'm guessing the minotaur was instrumental. Suffice it to say, there are several different routes you can use to get around the level, and while your diligence isn't required, you'll pick up all the important weapons and items.


And that's what Recant has a ton of – items. Difficulty is a little rough as you get your bearings, but as you proceed, the sheer weight of tomes and wings and rings stacked up against the scanty 80 monsters means that you pretty much cascade your way to victory. You can't help it, really. It's still stocked with a ton of tough monsters and a few points early on had me on my toes, like a golem ambush on the map's east side or one particular surprise in the semi-hidden sewer section. I daresay the only reason the difficulty isn't so even is because of the map's more open nature, a fact I can appreciate, and which puts it more in line with the RPG games that no doubt inspired Raven Software.


Recant may not be the most difficult Heretic level out there, but it's a fun, somewhat challenging play that stands firmly in the shadow of John Anderson's Doom II legacy. If you've been dying for some kind of official end to his Inferno episode, you might be able to adopt this as a Lethe of sorts. It fits Alighieri's setting more than Doom ever did, but then again, that was part of the Inferno series' charm. Regardless, if you're at all interested in user maps for Heretic that you may have glanced past, you should give RECANT a try, and not just because of its infamous author.



NO ONE EXPECTS THE HERETIC PWAD!

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