Lunatic is a five-map minisode by Paul "Skillsaw" DeBruyne for limit-removing Boom-compatible ports. To make a long story short, if you enjoyed Vanguard (another 2011 release by DeBruyne), Lunatic should be right up your alley. It's a similar style of gameplay with smaller, tighter maps (compared to Vanguard's later, sweeping epics), and a few new twists. It's set on the moon, which recently collided with a giant ball of demons, the combined mass breaking it from its orbit and sending it toward Earth. You've got to fight your way across Luna's surface and through the resident UAC outpost to make your escape.
As mentioned, Lunatic's gameplay occurs on the smaller side of size and combat. DeBruyne's intent was to combine "the gameplay of Doom with the upbeat setting, music, and feeling of retro / arcade scrolling shooters, while still remaining faithful to Doom." Nowadays, Doom is oft compared to said shoot-em-up games rather than the modern shooters that proliferate the market, so it seems Skillsaw had his work cut out for him. His sentiment is that he ended up with a peppier Doom set on the moon, but I think he nailed his mark short of creating something on the scale of Action Doom. After having played Vanguard, I think these kinds of maps are simply his style, introducing the player to hordes of bullet Hell-producing enemies. The final map I believe exemplifies his intent more than any of the others. Shit; I almost expected to see monsters dropping temporary powerups.
To facilitate his goal, DeBruyne added two new enemies via DeHackEd. They're low-HP zombimen that add more moving projectiles to Doom's vast arsenal. The first you'll encounter is a plasma trooper, modeled after the sergeant, that shoots, uh, plasma in short bursts. The second, a commando edit, fires rockets, but not in the style of Obituary's kamikaze jerks. Rather, DeBruyne's fire revenant missiles. Both are introduced in the second map and then appear sporadically throughout the rest of the WAD. They're cool additions and very well-balanced. I'd like to see these guys again some time in the future.
Aesthetically, Lunatic is about as sexy as you can expect from DeBruyne. Textures and lighting are paramount with plenty of neat architecture to keep you busy. While Skillsaw has nailed down two styles of techbase for you to drool over, he's also done a good job with the lunar landscape, especially where lighting is concerned. It's pure eye candy (as long as you don't mind the contrast). Finally, tying everything together are his musical selections, all bouncy excepting the goofy Lunar theme from Final Fantasy IV (the minisode's title music). It's an excellent package, one I highly recommend to anyone looking for more Doom II.
LUNATIC
by Paul "Skillsaw" DeBruyne
by Paul "Skillsaw" DeBruyne
FREAK OUT IN A MOONAGE DAYDREAM
This post is part of a series on
Doomworld's 2011 Cacowards
Doomworld's 2011 Cacowards
The Top Ten | Best Multiplayer |
Plutonia Revisited | 32in24-11: Occupy Doomworld |
Vapordemo | Best Gameplay Mod |
Lunatic | Brutal Doom |
Double Impact | Mordeth Award |
Vanguard | 1994 Tune-up Community Project |
Reverie | Mapper of the Year |
Jenesis | Skillsaw |
Icebound | Honorable Mentions |
Mandrill Ass Project | Doom II Redux |
Khorus's Speedy Shit | Doom64 EX |
I look forward to playing this! ~vf
ReplyDeleteThanks for taking the time to write this review up, kmxexii. I'm glad you enjoyed Lunatic!
ReplyDeleteI enjoy reading this site and check regularly for updates. It's great that you take the time to play and review both old and new wads.
Thanks!
ReplyDeleteThis is a fun hobby made all the more palatable by the talents of the WAD authors.
com essas armas do doom1 ainda? sem chance, enjoa e torna dificil sim porém nada divertido.
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