Wednesday, December 11, 2019

800 Reviews and a Happy Doomsday!

When I posted the 700 review milestone back in January I wasn't expecting to hit 800 at the end of the year. Close, maybe, but not within ten months! This was a crazy year, my most productive since 2012. I've been writing a lot about a twenty-six year old computer game.

In review (with a repost of my mid-year state of the blog to start):

  • Finished my exhaustive review of Malcolm Sailor's material
  • Continued my exhaustive review of Memfis's material
  • Samsara as part of a very slow makegood for reviewing gameplay mods, followed by Smooth Doom
  • Played the complete catalogue of Capone (building up to and finishing a request for AOLGIRLS)
  • Played the complete catalogue of Richard R. Ward (a request)
  • Played MAYhem 2013 and more recently MAYhem 1500 in an attempt to catch up to the current year of MAYhem
  • Played Kama Sutra as part of my slow build through the hardcore branch of Doom level design, followed by the One Week Mapping Contest as my beginning build to Erik Alm
  • Played Abyssal Speedmapping Session 5 and later ABYSPED6 as a token effort to flesh out the current speedmapping scene
  • Played most ALL of Alex Parson's complete catalogue in a slow build to CCHEST
  • Played Titan 2 as part of a make good in a build to Titan 1024, a long-standing request
  • Played Alexa Gonzales-Jones's catalogue through Shadows of the Nightmare Realm for the 2017 Cacowards
  • Played most ALL of John Bye's complete catalogue as part of filling the blanks on early, classic authors and specifically filling in an influence on Malcolm Sailor's later style
  • Played some of Karthik Abhiram's complete catalogue through Congestion Control for Doomworld's Top 10 WADs of 2002
  • Played CRINGE! to kick off Mark Klem's complete catalogue as part of filling the blanks on early, classic authors (and maybe work toward reviewing the soundtracks that Klem was involved in!)
  • Played Serious_MOod's 2019 releases by request
  • Played most ALL of Mike MacDee's vanilla gameplay catalogue to build toward his army of TCs and mods
  • Played the original quake2doom in a build to Dark7 and its mission pack for Doomworld's Top 10 WADs of 2002 that is way longer than I had anticipated
  • Played NIMROD for Doomworld's Top 10 WADs of 2002 and long-term work through Kristus's complete catalogue in the same way I've been working through Chris Lutz's
  • Played Phobos: Anomaly RebornSubP:AR, and The Dying End for Doomworld's Top 10 WADs of 2003 and the 2007 Cacowards as well as build to the 2017 Cacowards
  • Played Grain of Salt's Fruit Salad by request
  • Played SIGIL because duh
  • Played DoomCenter E1 Mapping Contest to plug some historical holes before building in several other directions
  • Played Simon Broadhead's complete solo catalogue to start rounding up the less prolific CCHEST contributors
  • Played Doom the Way id Did: The Lost Episodes as a make good for being a dick about its long polishing period and then continually putting off doing it
  • Wrote up an article that should hopefully help out folks who are interested in starting to play PWADs but feel completely lost at how to even start

  • Dug deeper into 2017 with Mechadon's Counterattack, cannonball's Return to Hadron E2, and Chris Lutz's Hellscape and Dark Tide (the latter two finishing off his entire catalogue)
  • Started Will Hackney's solo catalogue as a less prolific CCHEST contributor
  • Jumped into the /idgames-available solo catalogue of Pablo Dictter in part to build to Andy Leaver's No Hope For Life E1 as a buildup to CCHEST
  • Kicked off the megaWAD grind through Kaiser's early material with DSV due to his history with CCHEST as well as Doomworld's Top 10 WADs of 2003 (The Absolution TC)
  • Started Gene Bird's solo catalogue as a contributor to both CCHEST and CCHEST2
  • Played Enjay Doom as a soft request and also due to its historical importance 
  • Played Project: Slipgate and Dissolution in the build to Dark 7 and its mission pack
  • Played 10 Sectors Part 2 to fill in a historical gap that I had been curious about
  • Played Kevin Reay's two magical solo releases to round up yet another less-prolific CCHEST contributor
  • Played Russian Overkill as part of my slow-ass mod campaign
  • Played Mayhem 2016, the next step in another campaign to have the entire Mayhem series reviewed
  • Played 3 Heures d'Agonie 3 as a breather from the Abyssal Speedmapping Sessions roundup
  • Started to flesh out Brad Spencer's solo catalogue because of his joint venture with Karthik Abhiram as well as being a contributor to Hellcore, not to mention his Alien Vendetta pedigree 

Where ONEMANDOOM is headed in the immediate future:

  • Erik Alm's singles run prior to One Bloody Night
  • Titan 1024 to fulfill a years-long promise to Rasmussen
  • Lilith and Rise of the Wool Ball
  • Darkness (DSV 2)
  • Fragport and Shadowcaster
  • Another 1995 wildcard!!!
  • The Abyss

Finally, I am going to stop reposting the request list. It's just a weight that hangs me down and I feel more motivated to pursue /idgames with my own methodology, maybe cherry-picking some of the esoteric requests.


  1. Being following your blog since i was in the middle of Uni! Now working for 3 years now still passing by for new content!

    Thanks so much for the dedication and legacy you will leave to the community!


    1. Thank you very much! Glad to hear from a long-time reader!

  2. Thanks for reviewing all these WADs (and of course Titan 2). Your reviews are always very in-depth and useful, both to the would-be player of a WAD as well as the author. Keep up the good work!

  3. Thanks again for all your hard work. Your idtech 1 misadventures have always been a favorite goto read :)