Friday, January 11, 2013

Strife: Absolute Order (SABORD.WAD)


I love Strife, so it's cool to see that a few crazy people make WADs for it. Absolute Order was originally going to be a much larger project, but it's clear that Adam "Khorus" Woodmansey decided to finish the project as it was rather than languish due to disinterest. So, here's a short episode for the most neglected child of the Doom family (unless you count HACX). The plot is pretty simple. Even with the death of the entity at the end of the original game (uh, spoilers I guess), outposts of the Order remain. You're not the Strifeguy, apparently, just an agent of the front who's been sent to loosen tyranny's dying grasp on the world.

Wednesday, January 9, 2013

Putrefier (MA_PUT.PK3)

PUTREFIER
by Ed Cripps


Ed Cripps, known as the brains behind the famous Sin City series, released Putrefier in late 2012. Originally meant to be part of a much larger release (think legit TC), he saw fit to make one single level for Doom II in GZDoom. It's more or less a sequel to 2010's Valhalla, another single map for ZDoom. There's no given story, but with the context of the mission profile that pops up right before the level's finale, the character is ostensibly the Doom marine, sent to another charming military base that has since been corrupted and overrun by Hellspawn. And that's pretty much all there is to it, so grab the gear laid out for you at the front door and get to shooting!

Wednesday, January 2, 2013

Back to Saturn X E1: Get Out of My Stations (BTSX_E1.WAD)


I hear whispers every month, people bemoaning a lack of output in the Doom community. It's like all the mappers have had their output drastically cut off, leaving only eager newbies to make the megaWADs of the future. Or, you know, some dastardly villain had many of the authors we know and love working in secret. But no longer! Now, we get Back to Saturn X. I thought it was going to be a slammin' Doom II megaWAD of stuff to blast through, but there's more. There's so much more. Back to Saturn X went from megaWAD to triple megaWAD, seeing release in three "episodes" filled by eager authors. This review concerns the first episode, Get Out of My Stations.

Wednesday, December 26, 2012

Masters of Chaos (MOC11.WAD)


Hailing from Poland, Caleb260 and Doom_Warrior dumped Masters of Chaos on the unsuspecting populace back in May 2012. It's an unusual beast, a Heretic megaWAD for ZDoom totaling thirty-one levels. That's two episodes of ten maps and one of eleven, in case you were wondering. Masters of Chaos takes place five years after Corvus got home, whenever that happened. Apparently there was a fourth Serpent Rider waiting in the wings, "Mighty Voltrog". Well, he was originally part of the band, but the gigs got to his head and he went solo, and now he's using things called chaos crystals (not to be confused with emeralds) to drain the life from the worlds he conquers. It's up to you, of course, to put this pretender down and save the universe.

Friday, December 21, 2012

Upgrade

Overhauled the review index. I ditched the sorting codes (D1, D2, etc.) as the PWADs are now grouped separately in their own sortable tables. The only downside is you can't sort by author across multiple games, but that's the beauty of the WADs by Authors page. Enjoy!

Monday, December 17, 2012

Frozen Time (FROZENT.WAD)

FROZEN TIME
by Alexander S. aka "Eternal" aka "Deadall"


Eternal shoved Voodoo Guns out the door just in time to be hit by the Cacobus and did the same, more or less, with Frozen Time. Like Voodoo Guns, it's a large map for advanced source ports, targeting GLBoom and GZDoom in particular. I ran it without much trouble in GZDoom, but you might want to stick with Boom depending on your computer. While I would have liked to see more Eternal Doom stuff from him, or more stuff from the Voodoo Guns universe, I'm happy with this fairly straightforward and combat-centered map that has no associated story.

Friday, December 14, 2012

What's Bin Did and What's Bin Hid

Hey! It's been awhile. I've been taking a break from Doom, of course. The straw that broke the camel's back was the release of Borderlands 2 while I was trying to slog through Masters of Chaos.


Borderlands 2 is very fun. I think I loved TVHM even more, with the exception of shit like Badass Pyro Threshers. Playing a Siren, rabid enemies didn't bother me so much. It's way above and beyond the quality of the original in story and locales and all the crazy gun stuff, though I never got behind E-tech weapons, whose fire modes are just not what I needed on Maya. Handsome Jack is a great villain and the whole game does a good job of being goofy while highlighting an undercurrent of seriousness that's there for anyone who wants to really sit down and think about some of the darker stuff that goes on during your playthrough. The enemy and health bar variety in TVHM is a great way to enforce the importance of gun variety, even the much poo-pooed fire weapons, which are invaluable for taking down stuff like rabid skags and other high-HP but only red-bar enemies. The DLC isn't exactly as interesting compared to the original's (sans the Underdome) but still fun.


McPixel was a fun throwback to the 8-bit adventure games I grew up with, sans confusing text parser and multi-screen inventory puzzles. Sometimes I wish the game had more depth, as the two-click puzzles only involve grabbing an item and then using it somewhere else. As WarioWare as the stages are, an additional step would...actually be pretty work intensive, but certainly appreciated. Still, it was a lot of fun, even trying to gold plate that final bonus round.


I haven't finished Fallout 3 yet, but I'm most of the way through the main Story. It's a very different game than the other FPSers I've played, much slower-paced and truth be told not interesting combat, but it's the exploration that's the main draw, and if you want a realistic simulation of what it's like scavenging the assorted nameless areas in the post-apocalyptic wasteland of Washington D.C., then Fallout 3 is there for you. I love Galaxy News Radio and the little interactions you get with some of the NPCs. The levelling system is a pretty big "meh" coming from BL2, which just has more interesting powers all around vs. the somewhat more realistic DC wasteland. What really justified this probably year-old purchase was gunning down slavers on the steps of the Lincoln Memorial.


Saints Row the Third is an absurd cavalcade of the goofiest shit wrapped up in a light package. The actual game blows by pretty quick but the surrealism escalates quite fast, with bloody cartoonish game shows, a paramilitary invasion, zombies, and Burt Reynolds. And the S&M horse cart chase, with exploding horse carts. And, well, you'd have to play it yourself to see. The plethora of side-diversions (streaking, car-surfing, base jumping, etc.) are cute but aren't really enough to keep the game going once you've conquered Steelport. Still, I enjoyed playing the comic-bookish anti-hero, what I'm assured is a departure from the previous two outings. And the character creator is a ton of fun to play with!

Thursday, November 1, 2012

The Corruption of Substation Alpha (DIAMONDS.WAD)

THE CORRUPTION OF
SUBSTATION ALPHA

by Bill McClendon


If you know Bill McClendon, it's probably as a contributor to some of the best projects to come out in 1997. Maybe you know him from before, though. He had two solo releases in '95, subsequent to STRAIN and Requiem. The Corruption of Substation Alpha (aka DIAMONDS.WAD, no doubt after the diamond-shaped lighting) is the second, published for Doom II back in '95. It's a MAP01 replacement which he prefers you use IDMUS09 for. As for the story, you've been sent to reestablish contact with Substation Alpha, which has been silent for four days. Of course, Hell has invaded the base, and done a short job of it.