Because I don't really have enough info to incorporate this into either the
Perdition's Gate or
Hell to Pay pages yet, I'm throwing something together right now because it's somewhat interesting info regarding the topic and I'm going to be touching on it in the near future. I dunno, it could be feature of its own, maybe something like
Connections, but I'm not sure I'm sufficiently interested in other authors yet to really pull something together.
This is a little bit of puzzle-piecing I've cobbled together through independent research. Glancing through .TXTs, searching for author info on the archives, etc.. Tom Mustaine mentions
on his website/blog that the
Hell to Pay project was headed by an individual named Jim Elson, and that Elson along with Jimmy "Evilgenius" Sieben and Mackey "Avatar" McCandlish helped push
Perdition's Gate out the door. Now, glancing through the .TXT file for
Perdition's Gate, I come across the following credit list.
Lich: Artwork, Design, Production Manager, Sound
Tom Mustaine: Artwork, Design, Music, Production Assistant
ArchDaemon: Design, Programming
Mackey McCandlish: Artwork, Design
Pavel Hodek: Artwork
Bob Mustaine: Design
Mark Gundy: Marketing
Anavrin: Music
Kristin Weeks: Computer Voice
Jaroslaw Wolski: Artwork
Now, for some connecting. I've actually reviewed one of
Pavel Hodek's works,
Galaxia. He's also a fairly prolific author in the archives, particularly with deathmatch mapping, though he's worked single player into all the levels (as far as I have seen). Hodek was also one of the primary authors behind
H2H-Xmas (which I will be reviewing in the near future), supplying 8 of the 32 maps of the series. It started as a branch off from a
small mapset derived from the
Head-to-Head International Doomers Competition (read more about it
here on Doomworld, the sixth paragraph of ).
The original H2HMud team:
Dave Swift aka "Mud",
Jimmy Sieben aka "Evil Genius",
Greg Lewis aka "Tree",
Mark Gundy aka "Mag", and
Jim Elson aka
H2HMud. From what I gathered in a .TXT of a map by Jimmy Sieben, Elson ran the original H2H competition, and incidentally headed the
H2H-Xmas project given his status as "Quality Control & final assembley". So, this establishes Elson as having project leadership skills, and working together with both Jimmy Sieben and Pavel Hodek, as well as Mark Gundy. I'd say
H2H-Xmas planted the seeds of the
Hell to Pay project, at least.
Here's something that confused me.
Perdition's Gate lists neither Jim Elson nor Jimmy Sieben as having worked on it, yet we can clearly see from Tom Mustaine's own recollections that they did. Two people credited for "Design" in
Perdition's Gate are using handles, "Lich" and "Archdaemon". From this, we can deduce that Jim Elson, indicated by Tom Mustaine as the project manager and already established as a project leader , used the handle of
Lich for
Perdition's Gate for reasons unknown. We can also deduce that Jimmy Sieben used the handle of
ArchDaemon for
Perditon's Gate, again for reasons unknown. Actually, hold it.
Final Doom was released May 31, 1996, though I understand that TNT Evilution had been commercially developed for some time, as TNT's following WAD,
Icarus: Alien Vanguard, was released more than two months prior. TNT's own website page for
Evilution declares that the original WAD was finished in November, 1995 (!!).
Perdition's Gate (and, I assume,
Hell to Pay) was released in 1996, I'm betting in the wake of
Final Doom. As suggested by Doomworld forumgoer T-Rex, Siebens probably used an alias to distance himself from
Evilution, which the community had had a less than glowing reaction to.
Additionally, looking through
TNT's member names associated with project lists, you can clearly see Jim Elson, aka H2H, credited as a contributor to
Evilution. In the list Ty Halderman dropped in
this thread on Doomworld, you'll notice that Elson isn't credited as doing any mapping work for
Evilution. However, in that same post, Ty states that
"Of course this is just the levels--there was a lot of other stuff done that virtually equaled the effort in doing levels. In fact we only divvied up 1/2 of the purchase price as being for level work."
I'm gonna guess that Jim Elson, given his previous history with H2HMud and H2H-Xmas and what I know of Perdition's Gate and Hell to Pay, worked on TNT Evilution somewhere in the realm of project management, maybe even "Quality Control & final assembley". As such, I'll posit that he used the moniker of Lich for this project for the same reason Jimmy Sieben did. Mackey McCandlish had no such need, not having participated in Final Doom. Of course, that doesn't account for why Tom Mustaine brazenly slapped his name on the project, given that he was just as much a part of Evilution as everyone else. I can only conclude that Tom Mustaine gives no fucks, and that makes him one of the greatest mappers of all.
What I take away from this is that the two Wraith Corp. Doom II commercial MegaWADs have far more in common with the similarly commercial (but overseen by id) TNT Evilution than I originally thought, and that's even knowing that Tom Mustaine started Perdition's Gate with the intent of selling it to id as part of Final Doom. If there are alternate universes, perhaps one has some commercial Final Doom trilogy. There's some interesting parallels, too. Tom and his dad as relatives crafting a megawad with Milo and Dario as relatives working on Plutonia, and here, instead of Milo and Dario getting split off from Evilution to craft their "solo" project, Tom and his dad started out with a solo project and got the rest of the Wraith Corporation team grafted on to it. Now I'll never be able to divorce the idea of the Wraith Corp WADs as a sister series to id's Final Doom.